Slayers and Lost Magic

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Slayers and Lost Magic

Post by Ivyleaf on Fri Apr 15, 2016 11:10 pm

So, you may be wondering about how a Slayer magic or lost magic can boost your power. This brief guide below shows how these magics can support you in many, many ways. For simplicity's sake, we are choosing not to include the second third generation slayers for now. There can only be one first generation of each slayer element, so anyone else must apply for aomething else until we make second gens a thing. Canon-wise, second generation slayers receive power from a slayer lacrima infused into their body. First generations are taught directly by the dragon, god, or demon themselves. You may also choose any element you want. As for celestial spirits, those are simply up to you to choose what you want to do with them.

Dragon Slayers
Dragon slayers are the only mages who can kill dragons, hence their name. Their attacks usually begin with things like "Sky Dragon's" or "Fire Dragon's" and then something like "Wing slash!" or "Roar!" This is not mandatory, but recommended. Below in the spoilers are a list of the first generations and the perks and downfalls to the magic.

Perks:


  • Enhanced speed, stamina, and sensing abilities. We will let you rp this out as long as you don't powerplay, since we don't have a super specific statistic system. If you are Power-Playing and people are complaining, your magic may be revoked.
  • Element Edibility. Each dragon slayer can eat his own element; fire dragon slayer can eat fire, and white dragon slayer can eat, well, white stuff. They cannot eat God and demon slayer produced elements, however. This also increases their magical power, and heals them more quickly. Their power increases by around 5% per post when they eat, and their health increases by about 3% when they eat.
  • Dragon Force. If their magical power ever reaches 130%, then they can activate dragon force. While in dragon force, a dragon slayer's appearance becomes more dragon-like, and their statistics change as well. Each spell takes 5% less power to cast, and each blow on them is 7% less damage. No powerplaying here either.

Downfalls:


  • Motion Sickness. This is any slayers most dreaded event. When motion sick, a Slayer cannot use any of their perks, and their movement becomes slow and sluggish. They cannot concentrate, resulting in less readiness for battles. Each blow causes 7% more damage, and each spell takes 5% more power to cast. With each level you go up by, this increases by 1% for each.


God/Demon Slayers
God slayers are the only mages who can kill gods, hence their name. Their attacks usually begin with things like "Sky God's" or "Fire God's" and then something like "Dance!" or "Roar!" This is not mandatory, but recommended. Below in the spoilers are a list of the first generations and the perks and downfalls to the magic. God slayer elements are typically darker colored, as they slay divine beings. Demon slayers are similar, except their magic is white as they slay dark beings.

Perks:


  • Enhanced speed, stamina, and sensing abilities. We will let you rp this out as long as you don't powerplay, since we don't have a super specific statistic system. If you are Power-Playing and people are complaining, your magic may be revoked.
  • Element Edibility. Each god/demon slayer can eat his own element; fire god slayer can eat fire, and white demon slayer can eat, well, white stuff. They cannot eat each others' slayer produced elements, however, they can eat dragon slayer elements. This also increases their magical power, and heals them more quickly. Their power increases by around 8% per post when they eat, and their health increases by about 6% when they eat.
  • God/Demon Force. If their magical power ever reaches 130%, then they can activate god or demon force. While in this force, a god/demon slayer's appearance becomes more divine or dark, and their statistics change as well. Each spell takes 8% less power to cast, and each blow on them is 9% less damage. No powerplaying here either.

Downfalls:


  • Motion Sickness. This is any slayers most dreaded event. When motion sick, a Slayer cannot use any of their perks, and their movement becomes slow and sluggish. They cannot concentrate, resulting in less readiness for battles. Each blow causes 7% more damage, and each spell takes 5% more power to cast. With each level you go up by, this increases by 1% for each.

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Ivyleaf


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